Hello everyone!
Sorry for the delay in getting ready a revision for this Release. We were somewhat “forced” to take a week off (we needed those vacations honestly, especially with the summer heat) and that prevented us from working on fixing the reported bugs. But well, that’s the past and the revision is now ready to download.
This should fix everything reported. The “CONTROLS & CHANGELOG.txt” file has been updated with the changes/fixes/additions along with the new credits.
The doors in some missions (especially Mission 7) that were broken when interacted by enemies are now fixed.
The enemies in the Mansion on Mission 2, are now spawning as they did previously to this release.
The inventory/itembox getting empty after retrying or continuing from the Result screen (mainly noticeable on Mission 10) should now be fixed as well.
Same goes for the key items not respawning when retrying.
Some stats weren’t resetting as they should causing them to accumulate over missions in the Result screen, causing, for example, the inability to obtain any extra related to completing one mission without dying if you already died in any other mission.
And then, back to Mission 9, we moved away the card readers from the doors a bit, and this should prevent the door open/examine prompt problem from appearing. All doors should now be interactable without a problem (we both tested the entire mission again with the same/perfect results).
The couple items reported as being impossible to grab are now fixed as well.
And last but not least, we added a visual representation of the current state of the switches (ON/OFF) for the final door.
And that’s that, get your download now😊and don’t forget to report how’s the performance for you in the Mission 9 since it’s a stress-test for level sizes and enemy quantity.
Ps. I’ve seen some noticing a small hitch when opening some doors on Mission 9; that’s basically the forced loading on interiors/exterior to make sure everything is there when crossing a door. The hitch is more or less noticeable depending of your machine, or more specifically the drive’s speed where the game is stored (it varies a lot depending on if you’re using a HDD, SSD or NVMe SSD).
See ya soon!
Much love <3 everyone!
-Meguido
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