5/16/2017

RTP Ero-Adventures Development Report #6

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Hi everyone!

New development report about RTP Ero-Adventures here and finally with good news.

Yesterday we finished the basic betatesting and final touches for the V 0.0.2. So now is time to upload the game and to reveal the release dates.

Here is the release date:


  •  *For Crocodile Patrons: 6-3-2017


This means:


  •  * For Fox and Hound Patrons (3 weeks earlier): 5-13-2017 TODAY!!!
  •  * For Eagle (2 weeks earlier): 5-20-2017
  •  * For Jaws Patrons (1 week earlier): 5-27-2017
  •  * For Pigeon Patrons (3 weeks after release): 6-24-2017




  •  *Public release: TBD. It will be close to the V 0.0.3 release (around it including before and after).

As always remember these dates may change due to our shitty internet conection (This one shouldn't get affected by this). 



Here is the full changelog for this version:

-v0.0.2-


  •  -Bugfix: Included the Fonts within the game.
  •  -Bugfix: The corpses of the dead soldiers in Langug Cave shown corpses of other characters.
  •  -Bugfix: A passability problem on the worldmap that lets you pass over the Kalasanga Woods is now fixed.
  •  -Bugfix: The save/load menu background image changed to fix a little visual problem with the number of the slots.
  •  -Bugfix: The quest system had a bug that made impossible to add new quests if you were using an existing saved game.
  •  -Bugfix: The rare bug causing the animations not playing correctly in some PCs.
  •  -Change: Added the overlay effect of the game to the animations too. To make them more graphically consistent.  
  •  -Change: The way that the turn duration is calculated on the battle system is now changed to take into account the average agility of all the characters in battle. 
  •  -Change: Eric has now a couple of skills from the beginning to give a little more of variety to the battles.
  •  -Change: Reduced considerably the cast time for the skills.
  •  -Change: Improved the 'navigation' through Balangai and Kalasanga woods. Made some walkable areas a little bit bigger and some of the NPCs are now in a fixed position to avoid path-blocking.
  •  -Changed: The main menu background image to fit a new option added.
  •  -Added: A system to push NPCs (like in Seiken Densetsu 3) when they block your way. We hope that with this and the previously mentioned changes no one else will get stuck in Balangai anymore. ^^
  •  -Added: A menu with some battle configs related to the speed and the way the turns are calculated.
  •  -Added: A little sub-mission on Balangai with a short CG.
  •  -Added: A little sub-mission on Kalasanga Woods with a short CG.
  •  -Added: An event on Kalasanga Woods where Eric talks about the battle config menu.



Before finishing I want to add something extra:

 As we had explained before in previous posts this update doesn't add more progress on the main story.

We have been very focused on adding/fixing the actual game (thanks to the feedback received) to get a very solid base before continue the development.

Supposedly it's possible to use preexisting saves without a problem but we still recomend (for this release specifically) you to begin the game from ground instead of using any previous save.

The next update will progress on the story... if there's not any necessary quickfix ha ha ha

 Oh! and finally it's time to finish all the three versions of Punished Mai.


That's all for now.

Regards <3

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