2/23/2021

Bioasshard Arena Version 0.4.254 Rev.1

 Hello everyone!


The time has finally come! Here’s the revision for 0.4.254.

So, we’ve made lots of fixes to bugs that’s been reported. But not only that we even made some tweaks.

The biggest thing to note is that if you found Mission 1 too hard to complete, here’s something for you:

First, a change has been made in this mission itself. Now enemies give points as well when you kill them.

But, if you feel like this is not enough, then…

Second, we added a “Mission 1 Easy Mode” for you. Here, not only enemies give points, but also targets give time. And there’s more to it, now you’ll find more targets to shoot at and there’s also some new bigger targets with juicy rewards for destroying them (bigger also mean more ‘health’ if you know what I mean…). I was able to unlock all the weapons in one go and I’m pretty bad at it, so yeah, if you were having a hate time with the Mission 1, I think you’ll enjoy this one.


For the fixes, you better go read the changelog within the download (even though I’m remembering now that I forgot some of them xD, like the one where if you get in a Sexttack and you’re closer to an interactable object like the sewer machine and you press F to free from the Sexttack too soon you’d get hard-locked trying to interact while it’s not possible. Or the other one not allowing Crocodile Patrons to unlock the Secret Outfit 1.), but the important ones are:

You can now complete Mission 4 (former Mission 3) again

o Unless you were lucky enough (like I was when I tested previously to releasing 0.4.254) to get all the out-of-bound enemies killed blowing up their heads, you were unable to finish this mission because those enemies were lying on floor but still alive. Not anymore!

I ran into a new and random Fatal Error, some of you got as well

o It was caused randomly by an array getting out of bound. This has been fixed and so far during the latest 4 days I’ve been playing it without closing the game and got 0 problems, not a single Fatal Error.

I rewrote part of the interactions code

o Yeah, I was unable to reproduce that bug some people reported of getting stuck when examining doors and stuff in none of my attempts. I tried everything from pressing F as fast as possible with and without the key, pressing a lot of buttons at the same time, trying to interact right after getting an item in the same position, interacting right after freeing from a grab or Sexttack, etc., etc.

o But I still made some changes to simplify the code, and got rid of some checks that wasn’t that useful at all and some left overs from back when the key items showed the item big on the screen while everything was paused. I’ve got not a single problem during the test I’ve been making (repeated every mission more than 6 times during these past few days xD) so I hope this will solve that problem for you as well.


BIOASSHARD ARENA VERSION 0.4.254 REV.1 DOWNLOAD LINK


And yeah, I’d say those are the important but not the only ones. I hope you enjoy this fixed version. And this time for real, we’ll take some more than deserved vacations (at least I will, dunno about Mr.Versus xD), it’s time to recover from not having a rest since about 5 months (the time it took to get this release ready), gosh not even during Christmas XD. Even with that, I can’t stay doing nothing, so I’ll take this ‘chance’ to learn some Houdini (I’ve been wanting to learn this software for a long time now, since I’ve seen some experts talking about how better than other softs is in terms of simulations and effects) and keep expanding my knowledge on C++ (yeah, I don’t know if I’ll have time for that much xD)



Please make sure to take care and stay safe <3


-Meguido


2/12/2021

Bioasshard Arena Mission 1 Tips & Tricks

 

Hello everyone!

 

This post is aimed at those that are having a hard time with the new mission, but everyone can benefit from this help, I think.

Well, let’s start with the basics:

-Make sure you use your rank card code if you’re a patron/supporter. This will change the points you require to unlock the weapons.

-Don’t try to unlock everything at once. Rather, unlock one weapon, then go to the goal and repeat it, taking advantage of the new weapon and try to unlock the next one and so on.

-The first few runs you should take them as a guiding tour where your priority should be to see how are the enemies positioned more or less, but more importantly, to find where there are items you can take advantage on and also where the targets are. Then go for the first locked weapon.

-Make sure you find the other place with x50 handgun ammo to help you fight the enemies, but mainly to shot the targets.

-The locked weapon and its order of unlocking goes as follows:

       -Shotgun

       -Assault Rifle

       -Hand Grenade

       -Incendiary Grenade

       -Flash Grenade

       -Rocket Launcher

-The best weapon to use with the targets is the handgun

-The biggest quantity of points you’ll need are 30.000 for the Rocket Launcher. There are 101 targets scattered over the level.

-You can get 300 points per target if you shoot them in their “weak spot” usually represented by red color. Meaning, you can get 30.300 points in total.

-When you unlock a weapon -a message will appear in the upper right corner telling you about that- you have to make sure you finish the mission going to the goal, otherwise it will NOT be saved.

-You DON’T need to get the weapon in the level once unlocked for it to be saved, just, go into the goal to finish the mission.

-Not all of the targets are there since the beginning. Some of them require you to get closer for them to appear, others require you unlock a weapon, etc. and so on.

-Make sure you use the flashlight when inside the roofed areas to better see the “weak spots” for the targets.

-Killing enemies will give you time (you can see how much just right beside where the remaining time shows).

-Killing them with a dismemberment (usually a headshot blow) will give 10 seconds.

-Killing them normally will give you 5 seconds.

-Killing the Cerberus will grant you 7 seconds.

-And when you’re able to, killing the Big Guy will give you 10 seconds.

-But killing the Big Guy with a dismemberment (headshot blow) will give you 15 seconds.

-Also, keep in mind, enemies are always respawning.

-It’s recommended to farm a bit of ammo and time in the first open area (where the assault rifle is). Here you can get them easier than when there are more of them together.

-The Big Guys can’t enter the roofed areas (the first one is right in the first open area, where the assault rifle is).

-In the first area, while farming, you can play a bit with them, going up and jumping down, when they’re all up. They’ll be forced to go to the stairs to go down again, while you can just jump down directly.

 

Now, please, take a look at these screenshots where you can see the “weak spots” for every target:

 





Here you can take a look at the “map” for the level:

 

 

As for the final secret, if you find an area where there are a few targets close to one another (like the small area before the goal, with 12 cube targets) and you have the hand grenade unlocked, use it in there. Explosions ignore the “weak spot” stuff and give you 300 points per target :D

 

And a final note: we’re aware that there are some bugs, and a critical one, causing the Mission 4 to be almost impossible to complete, unless you’re lucky enough to get critical hit on every enemy that is out of bounds. We’re working on fixing them, so please have some patience until we come up with a Revision (yeah, looks like vacations are not meant for us XD).

 

Please make sure to take care and stay safe <3

 

-Meguido

2/08/2021

The Good News: Bioasshard Arena Version 0.4.254 Public Release

 Hello everyone!


So here it is, the release for the new version.

But before giving you the link, here are some more advices to take into account along with the info we gave you in the release date post:


· Aim for the red to get more…

· The more ‘stuff’ you unlock on the first mission, the more targets will appear

· If you unlock something, make sure you reach the goal to save it, even if you feel confident you have time for more. The first few times until you memorize your surroundings, it’s better to be on the safe side


I know that even with this, you’ll find the need to hate us and/or blame us, but remember we already warned you XD. Just joking.


We really hope you enjoy it.


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DOWNLOAD

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Bioasshard Arena V0.4.254!

IMPORTANT INFO FOR EVERYONE: If you keep experiencing the 'Fatal Error' with this release, maybe it's related to an engine internal (and random) problem. You can take a look by yourself just by searching in google about the UE4 Fatal Error and you'll see it happens to almost every game (including the one made by Epic themselves: Fortnite as well as others like DBZ FighterZ, ARK, etc.). Hopefully this won't be the case.


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CHANGELOG

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+ For a full changelog and some extra info about this release, please read this post.

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FANTASY CARDS

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Fantasy Cards are only for Patrons to unlock content.

The Fantasy Card System: Learn how it works. 


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VIDEO-WALKTHROUGH

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·Patrons have access to a Video-Walkthrough (missing the new missions)

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UNLOCKABLES

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Here is a list of the requirements to get all the unlockable content on this version:


IMPORTANT NOTICE: In order to unlock any Hair Style or Outfit you first have to have the corresponding Edit Options already unlocked!


--Edit Options--


Edit Name – Complete Mission 2 & 2


Edit Hair – Complete Missions 2, 3 & 4


Edit Outfit – Complete Missions 2, 3, 4 & 5 Missions


--Hair Styles--


Classic Hair Type 3 - Unlocked


Classic Hair Type 5 – In Mission 2, Kill all the enemies in the upper floor of the Sewers


Hair Type A – After unlocking the edit hair option, complete again Mission 2, 3 or 4


Hair Type B - Kill at least 100 enemies


Hair Type C - Unlocked


Hair Type D – Complete a Mission with at least 90% of Accuracy


R3make Hair Type – Complete a second (or more) time Mission 4 taking a Clear Time of 5’30’’ or under


--Outfits--


Classic Outfit 3 - Unlocked


Classic Outfit 1* - Kill at least 203 enemies


Secret Outfit 1 – Complete Missions 2, 3, 4 & 5 with Life at max


Secret Outfit 2 – Complete a Mission with 0 Deaths and with an Accuracy of at least 80%


R3make Outfit* – Destroy 45 VXS Emblems on Mission 5 (only on even repetitions)



*NOTE: FOX and above Tiers chosen as Legendary Patrons will receive Legendary Fantasy Cards to unlock both outfits.


 If you find any problem, please report it on the comments below or in the bug report channels on our Discord.  

2/05/2021

Bioasshard Version 0.4.253 Release Date + Changelog

Hello everyone!

 

Here I am, back again. This time to give you some info and what you’re expecting the most: A release date.

The next version is going to be the 0.4.253.

The release date will be: 2-8-2021

But, please, make sure you read everything below so you can understand what you gonna find on it.

“0.4.253” Yeah, “253” that’s a lot of stuff done in much less time than for the previous release xD.

Anyway, below you’ll find some stuff from the Changelog, (you’ll be able to read more with the release, in the “CONTROLS & CHANGELOG” text file) but first I want to give more details on some areas.

 

First and foremost, the new level/mission.

+New+ Playable Mission/level

This is now the first mission when you enter the mission selector. Why? Because here’s where you can unlock your new weaponry.

Let me tell you, it’s not a very easy task to unlock everything in there, but definitely doable.

IMPORTANT: Make sure, you reach the goal in time, otherwise you’ll lose whatever you’ve unlocked

Unlocking a weapon, will give you access to it on every other mission, but remember you have to find it on that mission as well.

 

+New+ Dynamic Difficulty System (similar to the one seen on some RE games)

Yeah, you may find that, overall, the Arena is harder now. We found that the inventory was easily bloated with ammo and/or herbs so we tweaked that a bit.

But also made some deep changes to the difficulty overall, just like some Resident Evil games have (RE7, RE2 Remake and even RE5 but I never noticed on this one xD). What this basically means, if you never heard about this is that, if you’re pro, the game will become gradually harder for you, while if you get hit or die a lot, the game will become easier. You’ll want to make sure you never fool around too much without your clothes on, as hits in that state can be quite big. You’ve been warned xD.

Obviously, it’s probably not perfect as it is right now and we’ll be tweaking it with future releases.

This system right now, affects:

·     The damage you inflict

·     The damage received

·     The enemies’ HP

·     The enemies’ Strength

·     The inputs you need to get freed from a grapple

 

+Change+ Improvements made for Infected Weight maps

This is something that was pretty noticeable in previous versions. In the pelvis area the weights were all wrong causing some strange deformations on enemies’ gens, especially when bending over.

But fixing this caused a side-effect, I didn’t notice about until I was on other stuff, and that is, that the majority of clothes for them now causes clipping. I didn’t lose time fixing those, since it’s not that important for this release. But still wanted to let you know, so you’re aware of that and that we know about it, so no need to report it as a bug.

 

+New+ New weaponry + sounds for them

You already know this and I have nothing especial to talk about that apart from saying that the total number of weapons now is 7. The thing is that this new weaponry required new damage reactions for enemies. I started adding them and noticed how poorly I coded them (well, that’s somehow reflected in how they behave during play). Well, to the point, even if I fixed a lot of problems with them (like the one allowing them to grab you through “jump-over” surfaces or another one where they can grab you when they’re dying), you may notice they glitch sometimes like dying in idle (this mainly happens when you kill them the moment, they were trying to grab you) and stuff like that. For now, just ignore that, because, since the next release will be focused in adding the first boss, we’ll take the chance to optimize the enemy from scratch using proper tools to make their AI and all, so this way we can derive all enemies from a very robust base.

 

+New+ “Call your attention” system for items and other things of interest (will be allowed to turn that off in the future)

Where you sometimes mad because it was too hard to find the items required to progress? Well, this one’s for you. Almost every interactable part of a level, will now call your attention from far enough. As mentioned, you’ll be able to turn that off in the future, because not everyone wants to have those pop-ups (I’ve read so many complaints about that on RE2 Remake xD).

 

+New+ Sexttack system + 19 new animations

Yeah, as it sounds, some new animations have been added along with a new system that makes the Sexttack system to be aware of its surroundings. This way you can see animations against walls or lying on floor when there’s enough space. Keep in mind though that they can trigger just as much as the previous ones, meaning they’ll happen randomly.

 

+New+ The Big guy can now be killed with some weapons

You asked for it? You now have it! But I’ll let you discover the weapons that can kill him. Sorry, I’m vile XD. Anyway, being killable doesn’t mean he’s easy to fight with. That’s why there’s also this: +New+ Julia can now free from Big guy’s grab (but not Sexttack). Yeah, you can now fight your way out of the Big Guy’s grabbing, but the moment you fall for his Sexttack, you’re done, you can’t free from that.

Also, keep this “+New+ The Big guy can now jump” in mind… Hehehe.

 

+New+ Now all the Missions are unlocked from the very beginning. You don’t like a Mission? You don’t have to play it anymore

As it sounds, you don’t have to unlock Missions now and don’t have to play a Mission you don’t like (well, unless you want to unlock something that’s only unlockable through that very mission). But, it’s very recommended to play the first one, since it’s the one where you can unlock the new weaponry.

 

+Change+ The inventory does not save anymore between levels, to avoid for now the problems that may be caused by engine updates

Maybe you remember that with the previous release, the old save didn’t work anymore, because, updating the engine brought many internal changes to structures and things like that. So, for now, and to avoid that, we decided to get rid of that function. Now at the start of every mission you’ll see some useful items to help you get on the mission (like the handgun and some ammo). This adds a plus to difficulty as well since you can’t grind ammo from one mission to the next anymore (yeah, I know you’ll hate me for this XD).

 

+New+ A WIP system to forbid the aiming when the arms would go through an obstacle

This is what it says, but what I want to comment about this is that in the very last moment I found a bug on this and it’s specifically happening on one area, the Sewers. If you aim close to the water areas, you won’t be able to, since it’s taking like if that was an obstacle. That will be fixed in the next release for sure. But you may report if you find other places where this happens.

 

And I think that’s all I wanted to explain. So here I let you with part of the Changelog:

 

-v0.4.253-

 +New+ A very WIP corrective shapes system for Julia

 +New+ New weaponry + sounds for them

 +New+ Total revamp of the weapon mechanics made from scratch

 +New+ Total revamp of player mechanics, changing to a fully FSM oriented system

 +New+ Total revamp of the animation system for the player, adapted to the new FSM oriented system

 +New+ Julia now has different IDLE animations

 +New+ Custom bullet case mesh for the assault rifle made by Badguy292 (a huge thanks to him <3)

 +New+ A WIP system to forbid the aiming when the arms would go through an obstacle

 +New+ “Call your attention” system for items and other things of interest (will be allowed to turn that off in the future)

 +New+ Playable Mission/level

 +New+ System to unlock weapons under certain conditions

 +New+ Screen fade system to work with the “call your attention” system

 +New+ Sexttack camera system, allowing it to go through objects making them transparent instead of clipping into Julia or the Infected

 +New+ Sexttack system + 19 new animations

 +New+ Julia can now free from Big guy’s grab (but not Sexttack)

 +New+ The Big guy can now be killed with some weapons

 +New+ The Big guy can now jump

 +New+ Dynamic Difficulty System (similar to the one seen on some RE games)

 +New+ UI to show a new parameter for the new Mission

 +New+ Now all the Missions are unlocked from the very beginning. You don’t like a Mission? You don’t have to play it anymore

 +New+ Fantasy Cards and codes

 +Change+ New improvements made for Julia’s model

 +Change+ Textures for Julia improved

 +Change+ The size of the damage effect for certain weapons

 +Change+ Improvements made for Infected Weight maps

 +Change+ Temporarily made the knife to show in the belt as if it was in its sheaths. This will remain or not based on your input

 +Change+ Big optimization pass made on Tick code for Julia, making it to only execute what it’s strictly necessary

 +Change+ Made Julia’s flashlight a bit stronger

 +Change+ Some corrective shapes remain disabled until a Control Rig gets implemented

 +Change+ The new weaponry is now available in all the Missions when unlocked

 +Change+ The inventory does not save anymore between levels, to avoid for now the problems that may be caused by engine updates (like what has happened with 0.3.198 Rev.2 to Rev.3)

 +Change+ Reorganized the Missions. The new Mission is now Mission 1, for coherence reasons

 +Change+ A big optimization pass has been made to the Cave, reducing the drawing distance cost, and mainly texture sizes, etc.

 +Change+ The version number to the new one

 +Fix+ Enemies keep respawning in front of Julia when there’s no other place to respawn

 +Fix+ Quickly spamming the Quick-Knife button causes a soft-lock making Julia to keep attacking forever until restart or getting hit

 +Fix+ Aiming while in an IDLE animation variant make Julia to repeat such animation when stop the aiming

 +Fix+ Footstep sounds doubles sometimes due to the new animation system

 +Fix+ Animations when aiming with certain weapons aren’t looping correctly

 +Fix+ Many actions while aiming causes the weapon reticle to keep showing on screen

 +Fix+ Reloading without aiming makes Julia to not rotate in the movement direction

 +Fix+ Enemies lying on the floor while dying allow the player to make CQC on them

 +Fix+ Trying to get a second item just right after getting one, causes Julia to soft-lock

 +Fix+ The bullet case for certain weapon is not appearing

 +Fix+ Unequipping a weapon while aiming causes the reticle to keep showing on screen, the camera to stay like she was aiming and gets Julia into a soft-lock

 +Fix+ It’s possible to make CQCs even when Julia is getting hit or even in floor

 +Fix+ Animation for two directions while aiming with the handgun aren’t well looped causing jumps in Julia while moving during aiming

 +Fix+ The camera is showing black borders during grapples and Sexttacks

 +Fix+ During a grapple the equipped weapon doesn’t disappear

 +Fix+ During the getting free from a grapple animation the equipped weapon will disappear and after that it won’t appear again

 +Fix+ Not all VXS emblems are shootable on the Cave

 +Fix+ There’s a hole between two walls in the Mansion on both Missions where the Mansion is

 +Fix+ There’s no visual effect of raining on the Exterior but only sound effect

 +Fix+ The unlocking notifications sometimes just make the sound but don’t appear on screen

 +Fix+ Enemies can grab Julia through any object whose height is below the enemy’s chest

 +Fix+ Enemies can grab Julia in the very exact moment of receiving a deadly shot, making the process to getting grabbed and therefore Sexttacked by an invisible/dead enemy

 

Please make sure to take care and stay safe <3

See ya in the next report.

 

-Meguido