Hello everyone!
Is that time again, where we give you a date for a new release of Bioasshard Arena!
This time, and since it took us more than expected to get it out, the date is pretty close…
Now, before the release, there’s some stuff I need to talk about (you know, the usual way to expand on some important points of the changelog)
First and foremost is something that I shouldn’t need to mention since we already did with the past two or three releases but just in case, once more: No new Sexttack animations are added, those will have to wait for the real game, the main target here for the Arena is to finish implementing some crucial mechanics and making animations is too time consuming.
+New+ Mission 9
This mission is somewhat similar to the 8th one. If the 8th one was more focused to stress-test how many enemies could be on screen (along with the new mechanic: the egg) this one is to stress test it even deeper with enemies and level size. The level is about one hour long and is full of enemies and levels streaming in and out. So, we expect you can report back the performance you got on this Mission 9 (which of course also features newly added mechanics)
+New+ Mission 10
It has been requested some times in the past, to be able to play the mission 1 (the weapon unlocking level) but without the pressure of a timer. So, this is it, here you can spend all the time you want/can with no pressure other than the enemies hunting you down. It’s your one stop to make some money.
+New+ Weapon Upgrade System / +Change+ All the weapons are back to their Level 1
This is one of the biggest new additions: you can now upgrade your weapons. But this causes one collateral effect: this is, they’re back to level 1 meaning they’re not so powerful and not so fast as in the previous release for example. You’ll have to get used to it and upgrade them to get them back to shape and even better than before.
+New+ You can now use mouse buttons on Remapping Menu
Yeah, previously it wasn’t possible to use the main mouse buttons (but you could use other mouse buttons if any). Now you can use them as well for remapping. This is untested on my end (I mean, I tested it works but reset them back to original because I’m fine with the default mapping) so use it “at your own risk” :P.
+Fix+ Receiving an attack at the exact same frame as receiving a grab causes a hard-lock for the enemy trying to grab, making him unkillable
This one ‘appeared’ in the previous release and now we did all we can to prevent that from happening. The thing to comment on this is that because is something so random, that it’s hardly testable… One can wait for it to happen and will never do but now maybe you start playing and get it even in the title screen XD. The thing is that we tested it in both our PCs and got 0 of those, so hopefully is now gone.
And that’s that. Make sure you read the Changelog TXT file when the release is done and take a look at the “Known Bugs” section at the bottom of it, to know what you could find.
Changelog
+New+ Mission 9
+New+ Mission 10
+New+ Loading Screen System
+New+ Weapon Upgrade System
+New+ Fantasy Cards and codes
+Change+ All the weapons are back to their Level 1 (i.e., they're worse than in previous releases until you upgrade them)
+Change+ The Weapon Upgrade option on Intermission Screen is now available
+Fix+ The inventory is lost when changing level in a mission
+Fix+ Julia gets stuck on aiming as if she were aiming with the rocket launcher, but with the knife showing in the HUD, under specific conditions, causing a soft-lock that can only be fixed if enemy attacks her
+Fix+ Receiving an attack at the exact same frame as receiving a grab causes a hard-lock for the enemy trying to grab, making him unkillable
… For the complete version, read the .txt included with the release.
See ya soon (in two days lol)!
Much love <3 everyone!
-Meguido