4/18/2018

Bioasshard Arena V0.0.1 Released!



So, finally, the time has come!

Here I am after quite some time, with the good news I’ve been wanting to give for a long time now:

Bioasshard Arena Playground is available for download now!

But before giving you the download link, let me introduce (once again) the project just in case you didn’t read about it before J

·        What is Bioasshard?
o   It’s a 3D game developed in Unreal Engine 4.
o   It’s a pun based on Biohazard (You guessed I think xD). It’s an adult parody game based on the Resident Evil franchise.
o   So you can expect a survival-horror (action-oriented) with infected enemies that will try to get some “relief” on you.
o   The idea was born from our love to the Resident Evil franchise, specially to the 5th part. This one we played for over hundred hours. So yeah add this to our love for hentai games and the result? –Bioasshard.
o   But don’t think this is just based on the action orientation the franchise got from Resident Evil 5 on ahead. Because the second RE game we love the most is the 2nd one. So there will be puzzles and some scary moments too.


·        What about the story of Bioasshard?
o   One thing to keep in mind is: that the release we just made is Bioasshard Arena Playground, so this mean it’s not the game but the proof of concept for it so everyone can see how it is in its early stages of development. So there’s no story in the Arena. This said, the story for the game is already written.
o   Have you wondered what would of have happened if c*pcom wouldn’t have destroyed Resident Evil with RE6?
o   Well we did and this is the result.
o   Bioasshard’s plot occurs right after the events of Resi-Evil 5. A few months later to be more specific.
o   Avoiding spoilers, I’ll tell a few of our heroes has been captured and held hostage in a god-forsaken island to be used in some unknown experiments… So they’ll have to try and find an escape from there… And that’s all I can say for now :/.


·        How is it gameplay-wise?
o   3rd person shooter. With over-the-shoulder camera and closer view with aiming.
o   I guess I can resume it saying: “it’s like Resident Evil 5 with some extra mechanics like puzzles and with sexual-attacks”.
o   As for the controls, I’d like to say I wanted it focused for gamepad-play but I have no pc-gamepad so I couldn’t test it. The mechanics are there but untested. They should work but things like camera movement or aiming mechanics may feel rough. This obviously means you can play it with keyboard+mouse.


·        Adult content?
o   One thing to keep in mind is: with this release there’s no CGs so there’s only “one element” of adult content. This said:
o   It mainly focused on two types of content:
o   Story-wise sex
o   Enemy attacks, called Sexttacks. That’s the main effect the new virus causes on infected people: To search uninfected targets to ‘force’ them to have sex.
o   The first type is the one that happens because of the story. This one is more cinematic and of a better quality than the second one.
o   The sexttacks are the more common type (well it all depends on your skills to be honest :P). Right now, in the Arena, 3 different types are present.


·        Current state of the project?
o   It’s been more than year since the development started. A lot of systems are already programmed and lots of them are already in the Arena.
o   The majority of the systems has been already discussed during the Meguido’s Reports in Patreon.
o   I’d say the 90% or more of the player’s mechanics are already done.
o   The Infected have a basic AI in place they spot/hear you, they chase you, they attack you, they stun you then they sexttack you ;).
o   Let’s ‘resume’ it this way:
o   What it has
§  Resident Evil 5 character movement style
§  Walk
§  Run
§  Quick-turn
§  Jump up
§  Jump Down
§  Jump Over obstacles
§  Aiming system with fire-weapons
§  Aiming system with survival knife
§  Quick Knife Attack
§  Inventory (RE5-Style)
§  Inventory shortcuts (easy access to inventory slots)
§  Pause Menu
§  Main Menu (Title-screen)
§  Game Over Menu
§  Patch/DLC system
§  Interacting with: Doors, puzzles, items, key items…
§  Infected basic AI
§  Damage system based on damaged part for enemies (yeah aim for the head if you don’t want to make it the hard way xD)
§  Damage system based on position to target for the Player (watch out for attacks from your back; they can get you stunned in no time)
§  Physical attack system / Reaction system to sexttacks (a very useful area range counter-attack to get rid of the enemies around you)
§  Climb ladders
§  Enemy item-drop-when-dead system (some drop always, some drop randomly)
§  Weapon upgrade system –not available yet in the Arena-
§  Mod system for Infected’s look –not available yet in the Arena-
§  Save system –not available yet in the Arena-
§  Taunt –not available yet in the Arena-
§  Map –not available yet in the Arena (and not necessary in there I think xD)-
§  Gold system –not available yet in the Arena-
§  Use Item system (like green/green+red/blue herbs) –not available yet in the Arena-
o   What it does not have (yet)
§  More types of Infected (dogs, crows… you know the beloved fauna of the Resident Evil universe)
§  Cloth damage system
§  More variations in sexttacks
§  More cameras in sexttacks
§  Group sexttacks (the possibility for more enemies to join the party :3)
§  More weapon types (only two in the Arena right now: pistol and survival-knife)
§  Physical damage system (you know that feeling when you shot an enemy to the leg to go near him to get a context action attack to crush him down or get on his back to break his neck)
§  A proper and smooth rig for Jill (with better breasts and ass reactions)
§  A settings system (I guess this one is a must but got no input/interest for it in Patreon so went down in the priorities for launch list)
§  Real animations for the infected (right now they’re dummy animations and poorly made with lots of errors)
§  An Intermission screen (with a shop and where the weapon upgrade system is placed)
§  A difficulty mode selection screen (you know, for different kind of players)
§  Normalized audio and music
o   What we want to add
§  A better Jill model overall (better look, better textures, better morphs, …)
§  A proper physics interaction system (with real interactions and collisions for boobies and all)
§  Transition animations for sexttacks (instead of that white flash)
§  Smoother transitions for the different animations overall
§  A more complex AI for the infected with the ability to jump obstacles and the ability to make better choices when attacking you in group
§  Bosses, of course
§  All the sequences/CGs to be real-time
§  QTE-sequences (that op Chris combo-ing that gigantic rock in the middle of a volcano <3)
§  And a lot more of that Resident Evil-esque universe stuff
·        Media
o   Screenshots




o   Short-videos

·        Download link / Final words
o   Depending on when you read this, before or after playing the Arena (yeah I know you can skip this wall-text and look for that highlighted word or link to download and start playing asap :D), you may be wondering something about the length of the Arena. Even if you didn’t play it yet, I’ll tell you now: The Arena is really short…
o   And with more than a year in development, why is it so short? (you may be wondering, or maybe not but I don’t really care because I’m going to explain you why anyway lol)
§  First let me say that the Arena 0.0.1 is no more than just a PoC (Proof of Concept)
§  With all the systems it has in place it would have been easy to make it longer (as long as I wanted it to be ^^) but there is an important problem:
§  The PC where the game is developed in.
§  These are the main specs of this archaic pc:
·        AMD FX-4100 Quad-core @3.59 GHz
·        8Gb RAM
·        AMD Radeon HD 6800 Series (6738) 1024 Mb GDDR5
·        MoBo basic fan so no OC is even possible
§  When making the last part of the Arena we realized it was impossible for this PC to handle anything more. So we had to redesign the level to finish the arena in there.
o   With that cleared up it’s important to say this game is planned to be completely FREE… but your support is necessary and deeply appreciated to be able to continue developing it. And this is not something we’re saying just to increase numbers but because it’s a reality. We’re not lying and just in case you think we are, here’s a video so you can see how the game runs right now on the pc…

o  Yeah if you compare it to the short videos above, you’ll notice a lot of differences. First one is in the above videos I could even use a recorder software while in this one I had to use my phone, because there’s no way in this world I can play it with the recorder open… In the past few weeks/month the pc has gone even worse and I’m pretty sure it’s about to die L. Constant crashes, black screens, forced hard resets that led to black screens instead of initializing windows, auto-resets with the same results (but in this case losing everything I had not saved), “out of video memory…” messages/crashes with the same result (losing everything unsaved) and the scariest/annoying one (scary because I really thought it was gonna die) is the one when trying to turn it off but it keeps resetting without even reaching the log-in screen and forcing me to turn it off via power supply. Meh… a nightmare but I had to keep on going, there’s no way I could throw so much time working on it to the trash can. Apart from that I have to apologize for the shitty resolution and quality but that’s the best my phone can do xD. In any case just so you can confirm you can’t blame my phone for the bad framerate in the video, the second part of the video is there so you can take a look how’s the quality of the phone when recording something normally (And also the world debut of my little rabbit called Pepito <3).
o   Sorry for the crying, that’s not cool nor even correct but I really wanted to let you know why we need your support.
o   Time for the download but first let me tell you the controls:
o   They’re basically the same as RE5 controls
§  Keyboard+Mouse
·        W/A/S/D – Movement
·        Mouse – Move the camera
·        Shift – (+ W) to Run
·        Shift – (+ S | LS Down) to Quick turn
·        C – Quick turn
·        E – Open/Close Inventory Menu
·        R – Reload
·        F – Interact
·        A / D – Recover from stun / Free from Sexttack
·        LMB / RMB (during Sexttack) – Change camera
·        Mouse (during Sexttack) – Pan camera
·        RMB – Ready Weapon
·        Space – Ready Knife
·        Space (Inventory Menu) – Move/Drag-and-drop items
·        T – Quick Knife
·        LMB – Attack (with the weapon ready of course)
·        Enter – Confirm (on Menus)
·        Esc – Open/Close Pause Menu
·        1~9 – Inventory Slot Shortcut Equip
·        Arrows – Move in Menus
·        Backspace – Back/Cancel on Menus
·        PrvPage/NxtPage – Move in main options (Only on Main Menu/Title screen)
§  Xbox Controller
·        Left analog stick – Movement
·        Right analog stick – Move the camera
·        A – (+ LS Up) to Run
·        A – (+ LS Down) to Quick turn
·        Y – Open/Close Inventory Menu
·        LB + A – Reload
·        X – Interact
·        X (Inventory Menu) – Move/Drag-and-drop items
·        Left analog stick (Horizontal) – Recover from stun / Free from Sexttack
·        LB / RB (during Sexttack) – Change camera
·        Right analog stick (during Sexttack) – Pan camera
·        LB – Ready Weapon
·        LT – Ready Knife
·        RB – Attack (with the weapon ready of course)
·        A – Confirm (on Menus)
·        START – Open/Close Pause Menu
·        D-Pad – Inventory Slot Shortcut Equip
·        D-Pad – Move in Menus
·        B – Back/Cancel on Menus
·        LB/RB – Move in main options (Only on Main Menu/Title screen)
§  Dualshock
·        Left analog stick – Movement
·        Right analog stick – Move the camera
·        X – (+ LS Up) to Run
·        X – (+ LS Down) to Quick turn
·        Triangle – Open/Close Inventory Menu
·        L1 + X – Reload
·        Square – Interact
·        Square (Inventory Menu) – Move/Drag-and-drop items
·        Left analog stick (Horizontal) – Recover from stun / Free from Sexttack
·        L1 / R1 (during Sexttack) – Change camera
·        Right analog stick (during Sexttack) – Pan camera
·        L1 – Ready Weapon
·        L2 – Ready Knife
·        R1 – Attack (with the weapon ready of course)
·        X – Confirm (on Menus)
·        START – Open/Close Pause Menu
·        D-Pad – Inventory Slot Shortcut Equip
·        D-Pad – Move in Menus
·        O – Back/Cancel on Menus
·        L1/R1 – Move in main options (Only on Main Menu/Title screen)
o   Extra: Alt + Enter – Enter/Exit Full screen

Download Link



·        Known Bugs / Glitches (working on fixing them)
o   (Common) Visual glitch that happens randomly when attacking with the survival knife causing a blood impact fx to show when not hitting anything.
o   (Rare) Sometimes hit impacts are not counted as such but as miss for the accuracy stat.
o   (VeryRare/Probably AMD old or my pc only specific problem) Sometimes when aiming or getting hit Jill’s model start to glitch (like vertices going crazy around the map) and stop after a second or two.
o   (Common) Due to the impossibility of fully test the Arena, there’s a huge chance that you’ll find some cameras to go through the map or through the models. Usually the rest of the cameras are good, so if you find this problem, change to another camera (LMB/RMB | LB/RB | L1/R1).
o   (Rare) Sometimes depending on the distance to the infected and also depending to the distance behind him to a wall, shots may miss due to a miscalculation in the process of collision detection. This bug is almost fixed and will be included in the first patch.
o   (Common if you have a pc like mine) When climbing a ladder, due to the slowness of the pc, Jill may get stuck when finishing the climb. Only solution to this is to not have a pc like mine (or older if that even exists xD).

·        Hope you like it. Please enjoy and share!
·        Any feedback is (as always) welcome J

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