So,
finally, the time has come!
Here I am
after quite some time, with the good news I’ve been wanting to give for a long
time now:
Bioasshard
Arena Playground is available for download now!
But before
giving you the download link, let me introduce (once again) the project just in
case you didn’t read about it before J
·
What
is Bioasshard?
o
It’s
a 3D game developed in Unreal Engine 4.
o
It’s a pun based on Biohazard (You guessed I think xD). It’s an adult parody game
based on the Resident Evil franchise.
o
So
you can expect a survival-horror (action-oriented) with infected enemies that
will try to get some “relief” on you.
o
The
idea was born from our love to the Resident Evil franchise, specially to the 5th
part. This one we played for over hundred hours. So yeah add this to our love
for hentai games and the result? –Bioasshard.
o
But
don’t think this is just based on the action orientation the franchise got from
Resident Evil 5 on ahead. Because the second RE game we love the most is the 2nd
one. So there will be puzzles and some scary moments too.
·
What
about the story of Bioasshard?
o
One
thing to keep in mind is: that the release we just made is Bioasshard Arena
Playground, so this mean it’s not the game but the proof of concept for it so
everyone can see how it is in its early stages of development. So there’s no
story in the Arena. This said, the story for the game is already written.
o
Have
you wondered what would of have happened if c*pcom wouldn’t have destroyed
Resident Evil with RE6?
o
Well
we did and this is the result.
o
Bioasshard’s
plot occurs right after the events of Resi-Evil 5. A few months later to be
more specific.
o
Avoiding
spoilers, I’ll tell a few of our heroes has been captured and held hostage in a
god-forsaken island to be used in some unknown experiments… So they’ll have to
try and find an escape from there… And that’s all I can say for now :/.
·
How
is it gameplay-wise?
o
3rd
person shooter. With over-the-shoulder camera and closer view with aiming.
o
I
guess I can resume it saying: “it’s like Resident Evil 5 with some extra
mechanics like puzzles and with sexual-attacks”.
o
As
for the controls, I’d like to say I wanted it focused for gamepad-play but I
have no pc-gamepad so I couldn’t test it. The mechanics are there but untested.
They should work but things like camera movement or aiming mechanics may feel
rough. This obviously means you can play it with keyboard+mouse.
·
Adult
content?
o
One
thing to keep in mind is: with this release there’s no CGs so there’s only “one
element” of adult content. This said:
o
It
mainly focused on two types of content:
o
Story-wise
sex
o
Enemy
attacks, called Sexttacks. That’s the main effect the new virus causes on
infected people: To search uninfected targets to ‘force’ them to have sex.
o
The
first type is the one that happens because of the story. This one is more
cinematic and of a better quality than the second one.
o
The
sexttacks are the more common type (well it all depends on your skills to be
honest :P). Right now, in the Arena, 3 different types are present.
·
Current
state of the project?
o
It’s
been more than year since the development started. A lot of systems are already
programmed and lots of them are already in the Arena.
o
The
majority of the systems has been already discussed during the Meguido’s Reports
in Patreon.
o
I’d
say the 90% or more of the player’s mechanics are already done.
o
The
Infected have a basic AI in place they spot/hear you, they chase you, they
attack you, they stun you then they sexttack you ;).
o
Let’s
‘resume’ it this way:
o
What it has
§ Resident Evil 5 character movement
style
§ Walk
§ Run
§ Quick-turn
§ Jump up
§ Jump Down
§ Jump Over obstacles
§ Aiming system with fire-weapons
§ Aiming system with survival knife
§ Quick Knife Attack
§ Inventory (RE5-Style)
§ Inventory shortcuts (easy access to
inventory slots)
§ Pause Menu
§ Main Menu (Title-screen)
§ Game Over Menu
§ Patch/DLC system
§ Interacting with: Doors, puzzles,
items, key items…
§ Infected basic AI
§ Damage system based on damaged part
for enemies (yeah aim for the head if you don’t want to make it the hard way
xD)
§ Damage system based on position to
target for the Player (watch out for attacks from your back; they can get you
stunned in no time)
§ Physical attack system / Reaction
system to sexttacks (a very useful area range counter-attack to get rid of the
enemies around you)
§ Climb ladders
§ Enemy item-drop-when-dead system
(some drop always, some drop randomly)
§ Weapon upgrade system –not available yet in the Arena-
§ Mod system for Infected’s look –not available yet in the Arena-
§ Save system –not available yet in the Arena-
§ Taunt –not available yet in the Arena-
§ Map –not available yet in the Arena (and not necessary in there I think xD)-
§ Gold system –not available yet in the Arena-
§ Use Item system (like
green/green+red/blue herbs) –not
available yet in the Arena-
o
What it does not have (yet)
§ More types of Infected (dogs, crows…
you know the beloved fauna of the Resident Evil universe)
§ Cloth damage system
§ More variations in sexttacks
§ More cameras in sexttacks
§ Group sexttacks (the possibility for
more enemies to join the party :3)
§ More weapon types (only two in the
Arena right now: pistol and survival-knife)
§ Physical damage system (you know
that feeling when you shot an enemy to the leg to go near him to get a context
action attack to crush him down or get on his back to break his neck)
§ A proper and smooth rig for Jill
(with better breasts and ass reactions)
§ A settings system (I guess this one
is a must but got no input/interest for it in Patreon so went down in the
priorities for launch list)
§ Real animations for the infected
(right now they’re dummy animations and poorly made with lots of errors)
§ An Intermission screen (with a shop
and where the weapon upgrade system is placed)
§ A difficulty mode selection screen
(you know, for different kind of players)
§ Normalized audio and music
o
What we want to add
§ A better Jill model overall (better
look, better textures, better morphs, …)
§ A proper physics interaction system
(with real interactions and collisions for boobies and all)
§ Transition animations for sexttacks
(instead of that white flash)
§ Smoother transitions for the
different animations overall
§ A more complex AI for the infected
with the ability to jump obstacles and the ability to make better choices when
attacking you in group
§ Bosses, of course
§ All the sequences/CGs to be
real-time
§ QTE-sequences (that op Chris
combo-ing that gigantic rock in the middle of a volcano <3)
§ And a lot more of that Resident
Evil-esque universe stuff
·
Media
o
Screenshots
o
Short-videos
·
Download link / Final words
o
Depending
on when you read this, before or after playing the Arena (yeah I know you can
skip this wall-text and look for that highlighted word or link to download and
start playing asap :D), you may be wondering something about the length of the
Arena. Even if you didn’t play it yet, I’ll tell you now: The Arena is really
short…
o
And
with more than a year in development, why is it so short? (you may be
wondering, or maybe not but I don’t really care because I’m going to explain
you why anyway lol)
§ First let me say that the Arena
0.0.1 is no more than just a PoC (Proof of Concept)
§ With all the systems it has in place
it would have been easy to make it longer (as long as I wanted it to be ^^) but
there is an important problem:
§ The PC where the game is developed in.
§ These are the main specs of this
archaic pc:
·
AMD
FX-4100 Quad-core @3.59 GHz
·
8Gb
RAM
·
AMD
Radeon HD 6800 Series (6738) 1024 Mb GDDR5
·
MoBo
basic fan so no OC is even possible
§ When making the last part of the
Arena we realized it was impossible for this PC to handle anything more. So we
had to redesign the level to finish the arena in there.
o
With
that cleared up it’s important to say this game is planned to be completely
FREE… but your support is necessary and deeply appreciated to be able to
continue developing it. And this is not something we’re saying just to increase
numbers but because it’s a reality. We’re not lying and just in case you think
we are, here’s a video so you can see how the game runs right now on the pc…
o Yeah
if you compare it to the short videos above, you’ll notice a lot of
differences. First one is in the above videos I could even use a recorder
software while in this one I had to use my phone, because there’s no way in
this world I can play it with the recorder open… In the past few weeks/month
the pc has gone even worse and I’m pretty sure it’s about to die L. Constant crashes, black screens,
forced hard resets that led to black screens instead of initializing windows,
auto-resets with the same results (but in this case losing everything I had not
saved), “out of video memory…” messages/crashes with the same result (losing
everything unsaved) and the scariest/annoying one (scary because I really
thought it was gonna die) is the one when trying to turn it off but it keeps
resetting without even reaching the log-in screen and forcing me to turn it off
via power supply. Meh… a nightmare but I had to keep on going, there’s no way I
could throw so much time working on it to the trash can. Apart from that I have
to apologize for the shitty resolution and quality but that’s the best my phone
can do xD. In any case just so you can confirm you can’t blame my phone for the
bad framerate in the video, the second part of the video is there so you can
take a look how’s the quality of the phone when recording something normally
(And also the world debut of my little rabbit called Pepito <3).
o
Sorry
for the crying, that’s not cool nor even correct but I really wanted to let you
know why we need your support.
o
Time
for the download but first let me tell you the controls:
o
They’re
basically the same as RE5 controls
§ Keyboard+Mouse
·
W/A/S/D
– Movement
·
Mouse
– Move the camera
·
Shift
– (+ W) to Run
·
Shift
– (+ S | LS Down) to Quick turn
·
C
– Quick turn
·
E
– Open/Close Inventory Menu
·
R
– Reload
·
F
– Interact
·
A
/ D – Recover from stun / Free from Sexttack
·
LMB
/ RMB (during Sexttack) – Change camera
·
Mouse
(during Sexttack) – Pan camera
·
RMB
– Ready Weapon
·
Space
– Ready Knife
·
Space
(Inventory Menu) – Move/Drag-and-drop items
·
T
– Quick Knife
·
LMB
– Attack (with the weapon ready of course)
·
Enter
– Confirm (on Menus)
·
Esc
– Open/Close Pause Menu
·
1~9
– Inventory Slot Shortcut Equip
·
Arrows
– Move in Menus
·
Backspace
– Back/Cancel on Menus
·
PrvPage/NxtPage
– Move in main options (Only on Main Menu/Title screen)
§ Xbox Controller
·
Left
analog stick – Movement
·
Right
analog stick – Move the camera
·
A
– (+ LS Up) to Run
·
A
– (+ LS Down) to Quick turn
·
Y
– Open/Close Inventory Menu
·
LB
+ A – Reload
·
X
– Interact
·
X
(Inventory Menu) – Move/Drag-and-drop items
·
Left
analog stick (Horizontal) – Recover from stun / Free from Sexttack
·
LB
/ RB (during Sexttack) – Change camera
·
Right
analog stick (during Sexttack) – Pan camera
·
LB
– Ready Weapon
·
LT
– Ready Knife
·
RB
– Attack (with the weapon ready of course)
·
A
– Confirm (on Menus)
·
START
– Open/Close Pause Menu
·
D-Pad
– Inventory Slot Shortcut Equip
·
D-Pad
– Move in Menus
·
B
– Back/Cancel on Menus
·
LB/RB
– Move in main options (Only on Main Menu/Title screen)
§ Dualshock
·
Left
analog stick – Movement
·
Right
analog stick – Move the camera
·
X
– (+ LS Up) to Run
·
X
– (+ LS Down) to Quick turn
·
Triangle
– Open/Close Inventory Menu
·
L1
+ X – Reload
·
Square
– Interact
·
Square
(Inventory Menu) – Move/Drag-and-drop items
·
Left
analog stick (Horizontal) – Recover from stun / Free from Sexttack
·
L1
/ R1 (during Sexttack) – Change camera
·
Right
analog stick (during Sexttack) – Pan camera
·
L1
– Ready Weapon
·
L2
– Ready Knife
·
R1
– Attack (with the weapon ready of course)
·
X
– Confirm (on Menus)
·
START
– Open/Close Pause Menu
·
D-Pad
– Inventory Slot Shortcut Equip
·
D-Pad
– Move in Menus
·
O
– Back/Cancel on Menus
·
L1/R1
– Move in main options (Only on Main Menu/Title screen)
o
Extra:
Alt + Enter – Enter/Exit Full screen
Download Link
·
Known
Bugs / Glitches (working on fixing them)
o
(Common)
Visual glitch that happens randomly when attacking with the survival knife
causing a blood impact fx to show when not hitting anything.
o
(Rare)
Sometimes hit impacts are not counted as such but as miss for the accuracy
stat.
o
(VeryRare/Probably
AMD old or my pc only specific problem) Sometimes when aiming or getting hit
Jill’s model start to glitch (like vertices going crazy around the map) and
stop after a second or two.
o
(Common)
Due to the impossibility of fully test the Arena, there’s a huge chance that
you’ll find some cameras to go through the map or through the models. Usually
the rest of the cameras are good, so if you find this problem, change to
another camera (LMB/RMB | LB/RB | L1/R1).
o
(Rare)
Sometimes depending on the distance to the infected and also depending to the
distance behind him to a wall, shots may miss due to a miscalculation in the
process of collision detection. This bug is almost fixed and will be included
in the first patch.
o
(Common
if you have a pc like mine) When climbing a ladder, due to the slowness of the
pc, Jill may get stuck when finishing the climb. Only solution to this is to
not have a pc like mine (or older if that even exists xD).
·
Hope
you like it. Please enjoy and share!
·
Any
feedback is (as always) welcome J
·
Remember
our links