12/27/2017

A Punishment For Mai V 1.0.1 Released!

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Hi people ^^

The release of the Version 1.0.1 is here for +10$ Patrons.

A Punishment For Mai is the SFW version of Punished Mai.

Here is the changelog:

-v1.0.1-

+Update: Graphics from Title Screen.
+Bugfix: Some tutorials didn’t appear if you were playing in English. That’s now fixed.

If you get stuck take a look: Gameplay FAQ only for Patrons.

Patrons with access to Punished Mai please check your inboxes to get the link. (If you’re interested on the SFW version, if not simply ignore the message)

Note: Punished Mai Universe main project (Punished Mai/A Punishment For Mai) keeps its previous tier level requirement. This means that in order to get Punished Mai you have to pledge on +10$ tiers.

PROJECT LIST
FAQ

Regards <3

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12/23/2017

Punished Mai Updates Release Dates

Hi everyone.

It's taking so long but finally we can give you the release dates for the Punished Mai's newest versions.


Here is the list:

A Punishment for Mai (PM-SFW) Version 1.0.1 - December - 27 - 2017

Punished Mai (Regular Edition) Version 2.4.4 - January - 2- 2018

Punished Mai GOLD Edition New Version - January - 6 - 2018



Note: Punished Mai Universe main project (Punished Mai) keeps its previous tier level requirement. This means that in order to get Punished Mai you have to pledge on +10$ tiers.

We also have made some small changes on the About section on the Patreon page. Basically we've added some new info on the 'Greetings' section and a link to the Project List.



With that said, have a happy holidays!

Regards <3

12/18/2017

A "Screenshot"Saturday With Delay

To see the video, click here

Hey everyone, Meguido here. I finally managed to make a bit of recording without loosing too (TOO) much of quality. I made that short video pretty quick yesterday. I wanted to publish it on Saturday but was unable to do it due to some important tasks I had to do on the project. I'll get a proper Meguido's Report up soon talking about the latest development aswell as some Chains of Destiny info (I guess). Things you may have noticed on the video: There's no hair, boobs, balls... simulation active for the majority of those anims yet. That's because I have to take a deep look at the collisions. For now there's just some (fairly) bad keyframed animations for them. The blurred stuff is just debugging info for me, so just don't pay attention to that :P Something happening at the end of the video, but this is stuff pertaining to unannounced features xD. Well and that's that. Time to get back to work. And because it's that time of the year, there you have it: -Happy holidays
See ya!

12/06/2017

Poll Results & 1st Secondary Project Confirmed

Hello!

Sorry for the late release of the polls' results, but you need to understand we've been counting thousands and thousands of votes, hahahaha.

Amazing poll results insisde!!! (Just click on the image below to read the full post on our Patreon)

Regards <3

11/28/2017

Polls!

Also, following the previous post we're making 2 polls:

The fisrt one is for +10$ Patrons to decide what will be the first secondary project. (There is 2 days left to vote on this)

The second one is to know what of our projects is the more interesting to you people. This second poll is open to everyone.

Take a little bit of your time, and please, let as know what do you want/expect from us.

Regards.

Patreon Update!



A little bit too late but here is this post on Blogger ^^
Hello, hello, hellooooo everyone!
Finally, we’ve updated our Patreon page… but not only that has been ’updated’. Let’s take a quick look to the changes:
New header and ’description’: We have a new and super cool header, showing some of our sexy waifus and a new and clearer ‘description’/“What are you creating?” phrase.
New Goals: We’ve completely revamped our goals, take a look at these (There are 6 in total). Basically, we’ve focused it to 3 main areas:
  • Improve tools: This means new licenses, sofware, hardware, etc.
  • Improve Time/Speed: This means full time job. ^^
  • Improve Projects: This means expand the team via commisions or new full time members.
Reorganized the Featured Tags: Now the 5 tags correspond to projects, 2D/3D art has been removed and the link to the FAQ is now on the About section (clicking on the 'FAQ’ image on our Patreon).
About: This has changed almost completely. Here is a list of the changes:
  • Changed the different pictures.
  • The little info at the beggining has been updated.
  • Added a Link to the FAQ (in the picture).
  • Added a Link to the Public Channel in our Discord Server .
  • Deleted the info regarding Punished Mai
  • … And created a ’section’ for projects with a small ’profile’ of every universe that we’re working on.
  • The ’Patreon section’ has been updated too.
FAQ: The FAQ has been updated and reorganized (divided in sections now).
Rewards: The  Rewards has been revamped aswell. I’m gonna explain some of the changes:
  • Deleted some rewards without Patrons for almost a year. So no one is affected by this.
  • Some of the rewards’ titles changed too.
  • Deleted the Punished Mai exclusive rewards. (but they will remain active until the release on stores of PM).
  • The rewards are now divided in 3 categories: General, Projects and Extras. For more info, read the FAQ.
  • All the rewards have some kind of 'extra’ AGAIN just like during the development of PM.
  • No more confusion with Early Acces, release dates and after release dates. The highest tier reward get the releases first and the rest get them later in order from higher to lower (1 week after, 2 weeks, etc and so forth).
  • Added Discord rewards.
  • Basically maintained the same content but reorganized and added some nice stuff.
Discord: Yeah! We now have a Discord server with a public channel, of course Patrons will have access to other private channels. Join us.
Universes: OK, this may be the biggest change of all, cause it’ll change the way we work. But what ’universes’ are? I’m going to copy/paste it from the FAQ:

- What’s all this about Universes , Main and Secondary Types of projects?
  • Universe: Every original game is based on an unique universe. This means Punished Mai has its own universe aswell as Bioasshard has it’s own too. An Universe put the pillars from where other projects can be created. Being it its mythology, world setting, characters, scenerario, etc.
  • Main Project: Every Universe has its Main project. This Main Project is  the biggest and complex project pertaining to said Universe. It usually is the project that gives birth to the Universe as is. This project is usually a game.
  • Secondary Project Type 1: These are simpler and shorter projects which usually are comics, CG sets, renders, drawings, etc. These are no in any way forced to exist in an Universe.
  • Secondary Project Type 2: These are simpler and shorter projects which usually are games, mini-games, or something playable.  These are no in any way forced to exist in an Universe.
Patrons have more power: Not only we’re going to start polls to know your opinon but Patrons with a +10$ pledge will have the oportunity to vote on polls to decide the next secondary project.

Fiuuuu~ this was a very long wall text and there are still some more changes like the use of the ’early access feature’ for posts that we’re going to use even for public posts (with some exceptions) or the changes in some projects like RTP Ero-Adventures but this will be material for another post.
As an important note, not related to the Patreon changes: Maybe you’re wondering about Meguido and his ’reports’. Well the bad predictions about his HDD became true so he’s now immerse in the process of making backups, installing new HDD, installing OS + everything else,… you know all that sh*t you have to do whenever you install a new OS. So hopefully we’ll have him back soon(tm?) xD.
Thanks for your time and don’t forget to take a complete look to the changes.
Regards <3

11/04/2017

9/27/2017

RTP Ero-Adventures V 0.0.2b Released!



For Patrons only.

For more info take a look at our Patreon.

Meguido's Report #8

Hello everyone!

Did you miss me? Don’t want to know the answer xD. Well after more than 2 months I’m here back again.

This summer has been the worst I can remember. So much shit had happened. I was almost unable to work on anything related to any project with so much IRL shitty stuff.

Hopefully that’s now over and I’ll be able to get back on the level I had at least.

After so much time you could probably expect tons of news but unfortunately that’s not the case. But hey! that’s doesn’t mean there’s been no progress at all…  Read the full free post here on our Patreon.

Read the full free post here on our Patreon.
Regards <3

9/18/2017

RTP Ero-Adventures Development Report #7

A new development report!

This means we’re back to work 24/7 ^^?



Hopefully…

As we reported in a previous post ‘we found a couple of important bugs on  RTP Ero-Adventures 0.0.2.’

So, we finally, decided to release a 0.0.2b version to correct those bugs before the release of the V 0.0.3…

Read all the info on our Patreon.

8/07/2017

The Winners

Hello everyone.

It's time to unveil the winners of the Raffle:



3 copies of Punished Mai GOLD - Artbook (139 pages, pdf, artbook):

(Note: There was only one entry to this prize)

Winner: Jeremy



1 copy of Punished Mai (the game, regular edition, ver. 2.4.3 the latest one) + All the extras of the regular edition (OST, Artbook and Exclusive Artwork collector renders).

Winner: Darkus Wargate



3 copies of the Punished Mai (the game, regular edition, ver. 2.4.3 the latest one)

Winner: Robdelobe

Winner: ChikenMcCluckCluck

Winner: MasterRycharde



Congrats to the winners and thanks for participating to everyone.

We'll be sending the links during this week ASAP.

Regards <3

8/01/2017

Deadline Reached!

No more entries are accepted.

Good luck to all the participants.

The winners' list will be published August-7-2017.

Regards <3

7/21/2017

5/16/2017

RTP Ero-Adventures Development Report #6

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Hi everyone!

New development report about RTP Ero-Adventures here and finally with good news.

Yesterday we finished the basic betatesting and final touches for the V 0.0.2. So now is time to upload the game and to reveal the release dates.

Here is the release date:


  •  *For Crocodile Patrons: 6-3-2017


This means:


  •  * For Fox and Hound Patrons (3 weeks earlier): 5-13-2017 TODAY!!!
  •  * For Eagle (2 weeks earlier): 5-20-2017
  •  * For Jaws Patrons (1 week earlier): 5-27-2017
  •  * For Pigeon Patrons (3 weeks after release): 6-24-2017




  •  *Public release: TBD. It will be close to the V 0.0.3 release (around it including before and after).

As always remember these dates may change due to our shitty internet conection (This one shouldn't get affected by this). 



Here is the full changelog for this version:

-v0.0.2-


  •  -Bugfix: Included the Fonts within the game.
  •  -Bugfix: The corpses of the dead soldiers in Langug Cave shown corpses of other characters.
  •  -Bugfix: A passability problem on the worldmap that lets you pass over the Kalasanga Woods is now fixed.
  •  -Bugfix: The save/load menu background image changed to fix a little visual problem with the number of the slots.
  •  -Bugfix: The quest system had a bug that made impossible to add new quests if you were using an existing saved game.
  •  -Bugfix: The rare bug causing the animations not playing correctly in some PCs.
  •  -Change: Added the overlay effect of the game to the animations too. To make them more graphically consistent.  
  •  -Change: The way that the turn duration is calculated on the battle system is now changed to take into account the average agility of all the characters in battle. 
  •  -Change: Eric has now a couple of skills from the beginning to give a little more of variety to the battles.
  •  -Change: Reduced considerably the cast time for the skills.
  •  -Change: Improved the 'navigation' through Balangai and Kalasanga woods. Made some walkable areas a little bit bigger and some of the NPCs are now in a fixed position to avoid path-blocking.
  •  -Changed: The main menu background image to fit a new option added.
  •  -Added: A system to push NPCs (like in Seiken Densetsu 3) when they block your way. We hope that with this and the previously mentioned changes no one else will get stuck in Balangai anymore. ^^
  •  -Added: A menu with some battle configs related to the speed and the way the turns are calculated.
  •  -Added: A little sub-mission on Balangai with a short CG.
  •  -Added: A little sub-mission on Kalasanga Woods with a short CG.
  •  -Added: An event on Kalasanga Woods where Eric talks about the battle config menu.



Before finishing I want to add something extra:

 As we had explained before in previous posts this update doesn't add more progress on the main story.

We have been very focused on adding/fixing the actual game (thanks to the feedback received) to get a very solid base before continue the development.

Supposedly it's possible to use preexisting saves without a problem but we still recomend (for this release specifically) you to begin the game from ground instead of using any previous save.

The next update will progress on the story... if there's not any necessary quickfix ha ha ha

 Oh! and finally it's time to finish all the three versions of Punished Mai.


That's all for now.

Regards <3

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3/31/2017

RTP Ero-Adventures Ver. 0.0.1 Released!

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Today is our pleasure to present you the first release of one of our new games, RTP Ero-Adventures. This version (V 0.0.1) contains the game’s first mission.

From this link you can get the download link.


This game is completely free, but as you can expect, Patrons will have their advantages, such as early access, private information or extra content.

About the Game


RTP Ero-Adventures is a classical JRPG, with its villages, dungeons, turn-based combat and fantasy story set in a world full of perverts ^^U.

This game, which is a parody of the RPG Maker itself and its infamous RTP, pretends to be simple, direct, with many sex scenes and on top of all to be full of funny moments.


Story


The story revolves around Eric, a young orphan from father and abandoned by his mother at the age of 5, who since childhood loses control and turns into Berserk mode when he gets angry.

After fighting in a recent war, Eric decides to leave the army, due to an annoying incident, and return to his hometown, Balangai, with the intention of setting up his own business.

Eric intentions are to be a mercenary who works in exchange for sex, what this can cause in a not too distant future only the RTP knows.


Gameplay


As stated above, RTP Ero-Adventures is a classical JRPG and as such is played.

The battles are not random but the enemies will be on the map giving you the possibility to flee from them if you want. As for the battle system itself, it is semi-active time battle-system and in addition to the attacks and magics skills, a classic in this genre, you’ll also have a good collection of erotic attacks.



To have some gameplay variety, small puzzles will be includes, aswell as some QTEs and even some mini-games.

Erotic Content


The artistic style that we have chosen this time is 2D drawings, forgetting about the 3D renders like those from Punished Mai, our previous game. The characters will be represented in a chibi style, to further enhance the humorous tone of the game.


In this mission there are a couple of vanilla (in terms of content) boy x girl sex scenes, but throughout the game, we will experiment with various fetishes and couples as we previously did with Punished Mai, but in this case any kind of fetish will be represented from a humoristic point of view.

Support


The best way to support us is to become our Patron in Patreon. Even a dollar helps us grow and create more and better games.

Also your feedback and the report of any bug that you may encounter helps us a lot.

And finally, don’t forget to share this post so more and more people find about our games.

A little final note: Please note that some of the features are still in development as this is the first released version of the game. There are other features that are story-related that won’t be available until we reach that specific point on the story for example the H-Techs.

More Screenshots




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3/01/2017

The Re-Introduction of Vile Resident

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Hello everyone.


The time has come, say hello to our updated Resident Evil parody that comes with some surprises and tons of new info.

Let's begin:



New Name - Updated Logo

Yeah! We've decided to change the name for the project so from now on the game wil be named: Bioasshard.

And the logo has been updated with the new name (and also adds a little text to clarify that this is a xxx parody). Here's the upated logo:



The Change

But as you may suppose all the delays and lack of information about the game isn't because of the name change and the new logo.

Here comes the biggest change, look at the image comparison below...


Notice the difference? 

And we're not talking about the scene that obviously isn't the same in the 2 images.

The 1st image corresponds to the previous version and is composed of pre-rendered 3D sprites and background running on Game Maker.

The 2nd one is the actual game, completely on 3D running on Unreal Engine 4. Yeah, you read it right, Unreal Engine 4.


And that's the reason for all the lack of information for the game.



A brief explanation about the project

The idea for the project comes after the completion of the Jill's 3D model, some time ago. We wanted to use it in some kind of game and after some ideas and tests we began a game on Game Maker. The one that we showed some time ago.



The game was looking really cool running on the engine but the problems started really soon.

The problems were related to time consumption (for sprite creation on things like bullet ejection and that kind of stuff) and the memory performance due the use of tons of animated sprites.


After that we began to make some research on the possibilities that we had to fix those problems for the game and then the posibility to porting it to 3D arised.

Meguido has been using UE4 for around a year so we decided that the best option was to port it to Unreal instead of learning any other game engine.


That's how we started on Unreal Engine 4. And because we're on 3D now, we decided to take inspiration from our favourite modern Resident Evil: Resident Evil 5, but with 'zombies' and some elements from the classic RE games.



Story

The story of the game begins some months after the end of RE5: December - 1 - 2009. (RE6 doesn't even occurred yet, sorry to Helena lovers :( )

For the Helena lovers

Without knowing 'how' or 'why', Jill wakes up in an abandoned prison in the middle of an unknown island crawled with a new type of BOW with an umprecedent libido.


Meanwhile, some shadows from the past claims for revenge.

The story is divided in 24 Missions.

Are you ready to survive in this new kind of hell?



Status Report

OK, time to speak about the status of the project.

As we informed some time ago the scenario and the story timeline are finished but this isn´t the only thing that has been done.


The debug map is almost completed.


Basic character movement implemented.


Aiming system implemented.


Shooting system implemented.


Inventory system finished.


Interaction system partially implemented.


Weapon system partially implemented.


HUD system finished.


Item system partially implemented.


Pause menu partially implemented.


------------------------------------------------------------------------------------------------------------------------


And that's all for now , we hope you like it.

Expect some videos of the game in movement really soon.



Regards <3

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