Blocking for the 6 levels is done. I have not started with the graphic section yet because I want to implement the puzzles first, just in case I need to modify the mapping during the process. Fixing any problem in this way will be easier than with the final graphics.
Also, as can be seen in the image, Haruka has suffered a redesign (more about this in a future post) and this is its final charset.
Mr. Versus X over here. I don't know how long it's been since my last post; the truth is that this past year has been quite bad for me for different reasons that I'm not going to go into, but the good thing about hitting rock bottom is that you can't go any lower and plus you can push yourself to stay afloat again XD. Luckily, as I turned into a shapeless mass of uselessness, a small part of me decided that perhaps it was a better idea to keep working and create something new and that is why I am here today, to bring you this little New Year's present (for whoever is interested) in the form of 3 title screens belonging to 3 different projects.
My advice is to watch the video first and then finish reading the text, but do it as you please.
Project 1: Omnia In Unum
The most veterans around here will already know this project. We have announced it several times, but it always ends in failure, so now after a long and intense tug of war with expectations placed on it, and willing to sacrifice many things, this project is back, yes, this will be its last chance.
Here is some information about the project:
JRPG
Parody of our favorite JRPGs
2D with pre-rendered 3D graphics
The sexy content is on top of any other aspect of this game
Key: 'I will find you no matter what it takes.'
Project 2: HARUKA The Lovely Exorcist
Here's a little surprise (such a surprise that not even Megiddo knew of the existence of this project XD) It is a super short project that I intend to have finished in 2025.
Here is some info:
The game will only have 5 or 6 levels
Haruka, the main character, will have to 'exorcise' spirits infesting a building
2D anime style game (inspired by Akira Toriyama-sensei’s art)
The gameplay is based on solving puzzles
Key: 'A-are you sure it's t-the best way~ to perform an exorcism?'
Project 3: Aria's Lament
And finally, my most special project. Why is it so special? Well, basically, because a lot of things have happened to me, which we could define as synchronicities, from before I started writing the story and until after finishing the design and I owe a lot of what this project is to them.
Here is some information about the project:
JRPG
2D anime style game
Story-driven gameplay with a strong focus on characters
A story of love and revenge
Key: 'To you, wherever you are, until your light stops illuminating my path.'
And that's all for today, these 3 new projects join Bioasshard in our catalog of active games, I hope at least one of these projects has catch your interest.
From now on I will be publishing more information, screenshots and progress of the 3 so, please, stay tuned.
Without anything else to add, on behalf of VERSUS X STUDIO I thank you for your unconditional support and your infinite patience, I wish you a happy and prosperous new year, may your best wishes come true in 2025.
It’s been a long time since the last post and we apologize for that. We’ve been (and are) busy as hell not only with Bioasshard but with other stuff as well, like setting the office up and ready for work (which is almost complete; at about 95% right now).
There are a few key points we’d like to talk about on this post, so let’s begin:
First thing first, if you know/follow other creators in P*treon, you’ll probably have heard/read (about) this before, that website is going crazy lately, with so many pages closed without noticing the creators or even giving any real reasons…
In the past few months, we’ve seen this happening too frequently to ignore it.
So you can imagine the fear to wake up one day and find our page closed and with no way to inform you through there.
We know it’s a pain in the *ss to go and create an account in SubscribeStar and stuff but we’ve been left with no other choice but to ask that to you. We would honestly love if you could consider moving there, that would mean no absurd rules/guidelines and no limitation to our creative freedom.
And since as mentioned there is total creative freedom over there, we’re already planning on some content that’ll be exclusive to it.
Aside from that, we’re also looking to make accounts on other websites to have as backups (and to serve as more choices for you) just in case stuff happens and to avoid being isolated in just one or two places.
In the line of the worst case happening and being unable to contact you from there, we’re also making a backup list of our members, so we can, just in case something happens, contact you through email. And we’d also like to encourage you to follow us (or any other creator you follow) on other networks (twitter, websites, blog, etc.) not only through P*treon.
Now, before leaving, I want to ask you one more thing: Would you be interested in watching us stream while we work? Please, let us know below as well.
Just a quick report about the release of a new revision addressing a bug with the temporal save system and adding some checks to try and avoid an annoying glitch where the Cerberus is snapped to Julia after freeing from him (dunno how many of you faced this one).
So, this release will come in a couple days: 6-6-24
Hope you’re enjoying it.
We’ll be talking and showing the progress on the UE5 conversion soon.