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Ok everyone,
time for the Release.
As always,
I’ll talk a bit about it then I’ll let you with the download links.
The version
number is 0.6.438. There’s indeed a high number of stuffs changed, fixed and
added. For this version quite a few additions necessaries for finishing the
Arena have been added. There’s a few more to add. But we’re getting there.
Now let’s
talk about the stuff that’s in it:
Partial Changelog (to see an expanded version, take a
look at CONTROLS & CHANGELOG.txt in the RAR File)
Mission 7
Well, you know, with every new release there’s at least one new mission
and this release wasn’t the exception. This mission plays a lot with mainly one
of the new additions, so please, before starting to curse us (XD) about
it behind hard or _put whatever word you can think of_ take it easy. It
can take around 30-40 minutes without knowing what to do -and a lot less when
you know your way around, like less than 10 mins, but that’s not the point-. I
mean, it’s better to take it easy and enjoy it than making to the end fast and
then starting to wait for a new release.
Fantasy
Cards that allow Julia to have different kind of pubes
Yeah, this was requested a few times and since there wasn’t any new
visual addition like outfits and such, we decided to add this in. Keep in mind
that this is based on Fantasy Card Input, so there’s no option in the Character
Customization Screen to change it. Its usage it’s fairly simple, you get the
code and input it to turn on one “style” then if you want to change it, just
input another one. If you happen to get tired of it, then input the card code
to shave it and that’s that, you’re done. The styles for now are just textures
with one that uses fibers, so watch out when using this one since the resource
consuming will grow because it may be a little high in polygon count (not too
much but still wanted to warn about it).
Configuration
options have been added to change the FOV, Bloom strength and turning Motion
Blur ON and OFF
New features that were requested. They’re basically untested because I
just made sure they do what they have to do but I play it with default values,
so use it under your own responsibility it may result in unwanted behaviors
during specific parts like Sexttacks, aiming/shotting (this is probably
something to look for when changing the FOV). The FOV option has been added for
those of you playing with ultra-wide monitors, since we don’t have those, we
couldn’t test it.
Input
Remapping System
This was a highly requested feature that we wanted to implement since a
long ago but never managed to, giving priority to other stuff. Keep this in
mind though, it’s a basic one, I didn’t want to go too deep with stuff like
allowing you to set an already used key to another control and erasing its
previous use, etc. Why you ask? Well because as of now on Unreal Engine 5.1,
the standard input system has been deprecated and it’s now using a new one
called Enhanced Input System. So, I didn’t want to making an in-depth system that
won’t have any use once we migrate to UE5. As I mentioned when I talked about
this addition in that Dev Report, we didn’t find any bugs, but obviously
as a two-men only, there’s so much we can test.
Item Box
Yes! You now have access to the classic Item Box, where you can store a
lot more items than in your inventory, along with Key items as well. To make
this new addition more relevant (for the game it will be A LOT relevant but for
the Arena…) we made some changes, like we limited the number of important items
you can have at the same time, we added an extra inventory slot for the knife
so you can put it on the Item Box as well, we also changed the location of
unlocked weapons and they’re now inside the Item Box, so make sure to look for
it on every level.
You can
now read documents!
Yeah, another fundamental feature to make it a true-to-its-roots-parody
are documents. There’re no story elements on them as of yet as you can guess
since this is the Arena, but still make sure you find and read them all 😊.
Help
added to almost every menu, including controls and behaviors
Yep, something to make it easier for you (and hopefully to prevent
having to answer more questions about it xD).
Damage
visual representation on enemies
This is a new system, that adds more “realism” to it and I like it a
lot. It’s more gore than before. If you have a lot of free time and ammo to
spare you can see the new wounds you can make on the Infected, even when
they’re dead. And this reminds me of another change and that is that we got rid
of the effect of enemies’ disintegration. We decided to leave the corpses there
for a longer time and add a blood pool below them to give it a more classical
spirit.
There's a
Blue Herb on the Mission 4 now
A lot of you asked to have a Blue Herb in this action-oriented mission
and now you have it ^^
You can
now evade at any time, pressing the Interact button a bit longer when there's
nothing to interact with
Ok, so this one is a Temporal Addition, just in case you find it a bad
move or don’t like how it’s implemented. You can now hold the F key (or the one
you configure as the Interact key in the IRS) for about 0.2 seconds and when
releasing it, Julia will roll in the pressed direction. Keep in mind one thing
though, you lose more stamina doing it this way than in the average one waiting
for the prompt to evade, BUT you can now even evade enemies trying to grab. As
I said, I want to hear your input about this because I don’t know if this is
worth or not.
Removed
the WIP IK system for Enemies, since it brought more problems than solutions
Yeah, since we updated the engine version, it started to freak out, so
we decided to remove that all along. Let’s hope when the migration to UE5 is
made, we can take advantage of the Control rig system to implement a better IK
for enemies.
Added a
new "stat" for items/key items which is their materials like
metallic, plastic, etc.
As it sounds, you can’t see them “material” but you can guess them as
it’s pretty obvious. Its usage? Well, you’ll find out soon enough xD.
Average
Infected are now slower but more dangerous
Yeah, as part of the “remaking” of the AI to fix some error, we added
some changes, like most of the Infected are now slower and you can clearly
notice when they’re trying to grab because they rise arms, but not in that
“fast” way they did previously… I don’t know how to explain, so you’ll see what
I mean when you play it. But watch out when they’re trying to grab, do not give
them your back or they’ll destroy Julia’s clothes at once… you’ve been warned
XD.
When
using a gamepad, aiming the knife acts wrongly making Julia to aim then stop
and then back to aiming again
I’ve never seen this one reported, but since I made some test with a
gamepad this time to see the IRS and the Engine upgrade worked, I found this
little annoying glitch and fixed it.
Using
gamepad, the Zoom-in/out during Sexttacks is not working
Another one that I’m very surprised nobody reported yet. But yeah,
that’s now working too.
An enemy
trying to grab while Julia is getting hit or finishing another action will
cause a soft-lock
This error, was probably in there for a long time now, since, maybe
version 0.1 (where the Grab+Sexttack system was implemented) but it wasn’t
until the Boss fight that it started happening more noticeably, since it’s
pretty common enemies will try to grab while others are attacking. I move the
entire process of the enemy grabbing to a “place” where it shouldn’t execute
unless it really has to. I’d say this is fixed, but as always, I may have missed
something and I’ll count on you to report it in such case.
The
average Infected goes crazy directions -instead of where Julia is- when trying
to grab Julia
One of the weirdest “additions” in the previous release was this nasty
thing I really don’t know where it came from. I say it’s gone for good, but who
knows, again I’ll wait for you to say it’s totally gone.
Other Things to Mention
There’s a
couple more improvement I wanted to mention. One is the new compression
algorithm, which drastically reduced the size to around half. But not for the
RAR file -really weird- this one’s size a bit above the previous release one,
but once uncompressed you’ll notice the difference (well, that is if you
usually take a look at the releases’ size and not just the RAR but its content
XD).
Another
addition is a change in how files are cooked, making this release the faster to
load so far, at least in my testing. The difference using an HDD -not even an
SDD- is huge from previous releases. The reduction in the first loading time,
from the moment you double-click the icon until it appears on screen is where I
found the major difference. I hope you all notice it too and make it a better
experience overall.
And last but
not least, we’re now making a new written walkthrough for the Arena. It’s in
very early stages yet, but you can already find many interesting things like
the Unlockables List (along with their requirements) and the Fantasy Card List
(along with how to find them). So, please make sure to take a look at it to
don’t miss a thing!
The Bioasshard Arena Guide is for Supporters / Patrons / PPR Patrons!
Download
And now what
you’ve been waiting for, after all this text (my hands hurt XD). Here you have
your link:
We
downloaded with no problems, no limit reached, etc. But we
always download big files using the FREE download manager J-Downloader 2. So,
just wanted to put it here, in case you experience any problem when
downloading, use that download manager.
And that’s
that. Only thing left to do is to wish you all a Merry Christmas and a more
than happy playing. We really hope you enjoy this release while enjoying
this time of holidays for the ones who can have them :P.
Much love
<3 everyone!
-Versus X
Studio team (Mr.VersusX and Meguido)
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