12/10/2022

BIOASSHARD ARENA Ver. 0.6.438

**UPDATE 2!!!** A new version is out. Please download it again and delete the old one.

UPDATE!!! If you're experiencing no-sound problems please, be patient we're aware of that and we're investigating it.


Ok everyone, time for the Release.

As always, I’ll talk a bit about it then I’ll let you with the download links.

 

The version number is 0.6.438. There’s indeed a high number of stuffs changed, fixed and added. For this version quite a few additions necessaries for finishing the Arena have been added. There’s a few more to add. But we’re getting there.

Now let’s talk about the stuff that’s in it:

 

Partial Changelog (to see an expanded version, take a look at CONTROLS & CHANGELOG.txt in the RAR File)

Mission 7

Well, you know, with every new release there’s at least one new mission and this release wasn’t the exception. This mission plays a lot with mainly one of the new additions, so please, before starting to curse us (XD) about it behind hard or _put whatever word you can think of_ take it easy. It can take around 30-40 minutes without knowing what to do -and a lot less when you know your way around, like less than 10 mins, but that’s not the point-. I mean, it’s better to take it easy and enjoy it than making to the end fast and then starting to wait for a new release.

 

Fantasy Cards that allow Julia to have different kind of pubes

Yeah, this was requested a few times and since there wasn’t any new visual addition like outfits and such, we decided to add this in. Keep in mind that this is based on Fantasy Card Input, so there’s no option in the Character Customization Screen to change it. Its usage it’s fairly simple, you get the code and input it to turn on one “style” then if you want to change it, just input another one. If you happen to get tired of it, then input the card code to shave it and that’s that, you’re done. The styles for now are just textures with one that uses fibers, so watch out when using this one since the resource consuming will grow because it may be a little high in polygon count (not too much but still wanted to warn about it).

 

Configuration options have been added to change the FOV, Bloom strength and turning Motion Blur ON and OFF

New features that were requested. They’re basically untested because I just made sure they do what they have to do but I play it with default values, so use it under your own responsibility it may result in unwanted behaviors during specific parts like Sexttacks, aiming/shotting (this is probably something to look for when changing the FOV). The FOV option has been added for those of you playing with ultra-wide monitors, since we don’t have those, we couldn’t test it.

 

Input Remapping System

This was a highly requested feature that we wanted to implement since a long ago but never managed to, giving priority to other stuff. Keep this in mind though, it’s a basic one, I didn’t want to go too deep with stuff like allowing you to set an already used key to another control and erasing its previous use, etc. Why you ask? Well because as of now on Unreal Engine 5.1, the standard input system has been deprecated and it’s now using a new one called Enhanced Input System. So, I didn’t want to making an in-depth system that won’t have any use once we migrate to UE5. As I mentioned when I talked about this addition in that Dev Report, we didn’t find any bugs, but obviously as a two-men only, there’s so much we can test.

 

Item Box

Yes! You now have access to the classic Item Box, where you can store a lot more items than in your inventory, along with Key items as well. To make this new addition more relevant (for the game it will be A LOT relevant but for the Arena…) we made some changes, like we limited the number of important items you can have at the same time, we added an extra inventory slot for the knife so you can put it on the Item Box as well, we also changed the location of unlocked weapons and they’re now inside the Item Box, so make sure to look for it on every level.

 

You can now read documents!

Yeah, another fundamental feature to make it a true-to-its-roots-parody are documents. There’re no story elements on them as of yet as you can guess since this is the Arena, but still make sure you find and read them all 😊.

 

Help added to almost every menu, including controls and behaviors

Yep, something to make it easier for you (and hopefully to prevent having to answer more questions about it xD).

 

Damage visual representation on enemies

This is a new system, that adds more “realism” to it and I like it a lot. It’s more gore than before. If you have a lot of free time and ammo to spare you can see the new wounds you can make on the Infected, even when they’re dead. And this reminds me of another change and that is that we got rid of the effect of enemies’ disintegration. We decided to leave the corpses there for a longer time and add a blood pool below them to give it a more classical spirit.

 

There's a Blue Herb on the Mission 4 now

A lot of you asked to have a Blue Herb in this action-oriented mission and now you have it ^^

 

You can now evade at any time, pressing the Interact button a bit longer when there's nothing to interact with

Ok, so this one is a Temporal Addition, just in case you find it a bad move or don’t like how it’s implemented. You can now hold the F key (or the one you configure as the Interact key in the IRS) for about 0.2 seconds and when releasing it, Julia will roll in the pressed direction. Keep in mind one thing though, you lose more stamina doing it this way than in the average one waiting for the prompt to evade, BUT you can now even evade enemies trying to grab. As I said, I want to hear your input about this because I don’t know if this is worth or not.

 

Removed the WIP IK system for Enemies, since it brought more problems than solutions

Yeah, since we updated the engine version, it started to freak out, so we decided to remove that all along. Let’s hope when the migration to UE5 is made, we can take advantage of the Control rig system to implement a better IK for enemies.

 

Added a new "stat" for items/key items which is their materials like metallic, plastic, etc.

As it sounds, you can’t see them “material” but you can guess them as it’s pretty obvious. Its usage? Well, you’ll find out soon enough xD.

 

Average Infected are now slower but more dangerous

Yeah, as part of the “remaking” of the AI to fix some error, we added some changes, like most of the Infected are now slower and you can clearly notice when they’re trying to grab because they rise arms, but not in that “fast” way they did previously… I don’t know how to explain, so you’ll see what I mean when you play it. But watch out when they’re trying to grab, do not give them your back or they’ll destroy Julia’s clothes at once… you’ve been warned XD.

 

When using a gamepad, aiming the knife acts wrongly making Julia to aim then stop and then back to aiming again

I’ve never seen this one reported, but since I made some test with a gamepad this time to see the IRS and the Engine upgrade worked, I found this little annoying glitch and fixed it.

 

Using gamepad, the Zoom-in/out during Sexttacks is not working

Another one that I’m very surprised nobody reported yet. But yeah, that’s now working too.

 

 

An enemy trying to grab while Julia is getting hit or finishing another action will cause a soft-lock

This error, was probably in there for a long time now, since, maybe version 0.1 (where the Grab+Sexttack system was implemented) but it wasn’t until the Boss fight that it started happening more noticeably, since it’s pretty common enemies will try to grab while others are attacking. I move the entire process of the enemy grabbing to a “place” where it shouldn’t execute unless it really has to. I’d say this is fixed, but as always, I may have missed something and I’ll count on you to report it in such case.

 

The average Infected goes crazy directions -instead of where Julia is- when trying to grab Julia

One of the weirdest “additions” in the previous release was this nasty thing I really don’t know where it came from. I say it’s gone for good, but who knows, again I’ll wait for you to say it’s totally gone.

 

Other Things to Mention

There’s a couple more improvement I wanted to mention. One is the new compression algorithm, which drastically reduced the size to around half. But not for the RAR file -really weird- this one’s size a bit above the previous release one, but once uncompressed you’ll notice the difference (well, that is if you usually take a look at the releases’ size and not just the RAR but its content XD).

 

Another addition is a change in how files are cooked, making this release the faster to load so far, at least in my testing. The difference using an HDD -not even an SDD- is huge from previous releases. The reduction in the first loading time, from the moment you double-click the icon until it appears on screen is where I found the major difference. I hope you all notice it too and make it a better experience overall.

 

And last but not least, we’re now making a new written walkthrough for the Arena. It’s in very early stages yet, but you can already find many interesting things like the Unlockables List (along with their requirements) and the Fantasy Card List (along with how to find them). So, please make sure to take a look at it to don’t miss a thing!

The Bioasshard Arena Guide is for Supporters / Patrons / PPR Patrons!

 

Download

And now what you’ve been waiting for, after all this text (my hands hurt XD). Here you have your link:


MEGA


We downloaded with no problems, no limit reached, etc. But we always download big files using the FREE download manager J-Downloader 2. So, just wanted to put it here, in case you experience any problem when downloading, use that download manager.

 

And that’s that. Only thing left to do is to wish you all a Merry Christmas and a more than happy playing. We really hope you enjoy this release while enjoying this time of holidays for the ones who can have them :P.

 

Much love <3 everyone!

 

-Versus X Studio team (Mr.VersusX and Meguido)

 

No hay comentarios:

Publicar un comentario